Reminds me a lot of Escape from the Pit (the original one, not the new ugly 3D thing) Support for iOS 11 is now frozen and still available by specifying older supported versions of the Maps and Places SDKs for iOS.įor more information on Google Maps Platform, visit our website.Just tried the demo and it's quite cool. Note that developing with version 6.0 requires use of Xcode 12 or above since the minimum supported iOS version is iOS 12. If you want to install the preview XCFramework versions of the SDKs, refer to the “Installing the XCFramework” tab. You can now install version 6.0 of the Maps and Places SDKs for iOS through CocoaPods or Carthage. Install version 6.0 and check out our samples A future version of the SDKs will make XCFramework support generally available. framework version when releasing your app. Since XCFramework versions of the Maps and Places SDKs are still in beta, we recommend you only use them for development purposes and rely on the. You can refer to our Getting Started guides for Maps and Places to learn how you can use this. With the 6.0 release of the Maps and Places SDKs for iOS, we’re excited to share beta support for XCFrameworks which resolves that error on an Apple M1 machine. Ld: building for iOS Simulator, but linking in object file built for iOS, file '/GoogleMaps/Frameworks/amework/GoogleMaps for architecture arm64 If you’ve attempted to use previous versions of our SDK on Apple M1 machines, this error might be familiar to you: However, with the availability of Apple M1 machines, a new variant-arm64-simulator-necessitated repackaging our SDKs into the new XCFramework format. framework file containing architectures needed for developing and releasing your app. Historically, the Maps and Places SDKs for iOS shipped as a single. Marker.appearAnimation = kGMSMarkerAnimationFadeIn CLLocationCoordinate2D position = CLLocationCoordinate2DMake(-33.86, 151.2)
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